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Product Design Intern (UX/UI)

Internship

Remote (US) · Remote · Part-time

Unpaid educational internship12 months program12-month commitment required

findlucid is a live dating web app (findlucid.com) where most users are on phones. This program trains you in product design through coursework, portfolio projects, and mentorship. A learning program, not production design labor.

Training program

  • Complete a mobile-first UX curriculum: research, flows, prototyping, iteration
  • Build portfolio projects in Figma with design critique from the founder
  • Run usability reviews of existing screens as study exercises
  • Learn lightweight design systems and designing within engineering constraints
  • Present design work and defend decisions in review sessions

12-month training curriculum

A year-long mobile-first design education: Figma curriculum, portfolio projects built to findlucid's real constraints, usability study, and design critique with the founder. A learning program with a mentor, not production design labor.

Part-time, about 10 to 15 hours a week, fully remote. Weekly 1:1 mentorship with the founder. Personal learning plan set in week 1 and reviewed monthly.

Phase 1: Foundations (weeks 1 to 4)

Week 1: findlucid product and design values

  • Study the findlucid app end to end on your phone: every screen, every flow, every membership touchpoint.
  • Learn the design values: clarity, honesty, accessibility, and discreet patterns like ghost mode done with care.
  • Meet your mentor, agree on your weekly schedule, and write your personal learning plan.
  • Read the intern handbook and set up Figma with the shared learning workspace.

Week 2: Mobile-first fundamentals

  • Study mobile-first design: why 390 by 844 is the canvas and how layouts adapt up from there.
  • Learn findlucid's spacing, type, and color patterns by recreating one existing screen in Figma.
  • Exercise: critique three findlucid screens in writing, with specific, actionable notes.
  • Discuss accessibility: contrast, touch targets, and designing for everyone.

Week 3: Flows and prototyping

  • Learn flow design: mapping what a member is trying to do before drawing anything.
  • Practice building clickable prototypes in Figma from simple user flows.
  • Study onboarding and discreet UX patterns: how sensitive choices are presented with care.
  • Exercise: redesign one small findlucid flow as practice and annotate your decisions.

Week 4: Design systems and constraints

  • Study lightweight design systems: components, variants, and tokens.
  • Learn to design within engineering constraints: what is cheap to build, what is expensive.
  • Exercise: build a small component set with documented variants.
  • Phase 1 checkpoint review with your mentor and updated learning plan.

Phase 2: Guided practice (months 2 to 3)

Month 2: Usability study exercises

  • Run usability reviews of existing findlucid screens as study exercises: observe, note, and write findings.
  • Learn how to separate your opinion from evidence.
  • Present findings in review sessions and defend your recommendations.
  • Weekly mentor topics: asking good questions, visual hierarchy, and iteration speed.

Month 3: First portfolio project

  • Design a practice feature end to end: research, flows, wireframes, prototype, iteration.
  • Receive structured design critique from your mentor and iterate on it.
  • Document your process: what you tried, what failed, what you kept.
  • First portfolio piece: a complete practice case study with process documentation.

Phase 3: Portfolio projects (months 4 to 12)

Accessibility audit project (Months 4 to 6)

Audit a set of findlucid screens for accessibility as a study exercise: contrast, touch targets, labels, and flows, and propose fixes.

  • Accessibility audit document with prioritized findings.
  • Redesigned sample screens showing the fixes.

Design-system contribution (Months 7 to 9)

Extend a practice design-system library: new components, documented variants, and usage guidance, learning how systems scale.

  • Component library additions with documentation.
  • Usage guidance page for one component family.

Capstone practice feature (Months 10 to 11)

Design a larger practice feature from research through high-fidelity prototype, with two full rounds of mentor critique.

  • High-fidelity prototype and full case study.
  • Research notes and iteration log.

Capstone (month 12)

Month 12: present your portfolio, three projects and the full case study, to the founder; walk through your process, your critique responses, and how your design judgment grew.

Shadowing

  • Design review sessions with the founder: how feedback is given and used.
  • Product discussions: how a feature idea becomes a design task.
  • Engineering handoff discussions: what engineers need from design.
  • User feedback reviews: reading member input and deciding what matters.

Weekly mentorship topics

  • Defending design decisions with reasons, not taste.
  • Iteration: killing your darlings early.
  • Designing for edge cases and error states.
  • Accessibility as a design habit, not a checklist.
  • Presenting your work like a professional.
  • Career paths in product design and portfolio craft.

Portfolio deliverables

  • Practice case study from month 3.
  • Accessibility audit and redesigned screens.
  • Design-system library additions.
  • Capstone feature prototype and case study.
  • Month-12 capstone presentation recording or deck.

Skills you will gain

  • Product design end to end: research, flows, prototype, iterate.
  • Mobile-first UX for a consumer social app at 390 by 844.
  • Figma fluency and lightweight design-system thinking.
  • Usability review and evidence-based recommendations.
  • Accessibility fundamentals and inclusive design.

Checkpoint assessments

  • Week 4: foundations review and learning-plan update.
  • Month 3: first portfolio piece (practice case study) approved by mentor.
  • Month 6: mid-program review of skills gained vs. learning plan.
  • Month 9: capstone feature plan approved before starting.
  • Month 12: capstone presentation and written skills summary.

What you will learn

  • Product design end to end: research, design, prototype, ship, iterate
  • Mobile-first UX for a consumer social web app
  • Designing within engineering constraints

Requirements

  • Portfolio showing mobile UI work (coursework counts)
  • Figma proficiency
  • Able to commit to the full 12-month program

Nice to have

  • User research experience, motion/interaction design, accessibility knowledge

Terms

  • Unpaid educational internship. Interns are not employees for payroll purposes and receive no wages; the program's value is training, mentorship, and portfolio work.
  • 12-month training program, structured in phases with regular feedback. Either side may end the arrangement early at any time (at-will).
  • Part-time schedule, flexible around school and other commitments. We support academic-credit paperwork with your school.
  • There is no promise or entitlement to paid employment at the end of the program. Exceptional interns may be invited to apply for paid roles once findlucid starts earning.
  • Confidentiality and IP assignment agreement signed at onboarding.

Apply

Two ways, your choice. Either is fine.

Email applications go to career@findlucid.com. Include your resume and a cover letter telling us why this role.

findlucid is an equal opportunity employer. Employment is at-will; either side may end the arrangement early.

Product Design Intern (UX/UI) | findlucid Careers | FindLucid.com