← All rolesProduct Design Intern (UX/UI)
InternshipRemote (US) · Remote · Part-time
findlucid is a live dating web app (findlucid.com) where most users are on phones. This program trains you in product design through coursework, portfolio projects, and mentorship. A learning program, not production design labor.
Training program
- Complete a mobile-first UX curriculum: research, flows, prototyping, iteration
- Build portfolio projects in Figma with design critique from the founder
- Run usability reviews of existing screens as study exercises
- Learn lightweight design systems and designing within engineering constraints
- Present design work and defend decisions in review sessions
12-month training curriculum
A year-long mobile-first design education: Figma curriculum, portfolio projects built to findlucid's real constraints, usability study, and design critique with the founder. A learning program with a mentor, not production design labor.
Part-time, about 10 to 15 hours a week, fully remote. Weekly 1:1 mentorship with the founder. Personal learning plan set in week 1 and reviewed monthly.
Phase 1: Foundations (weeks 1 to 4)
Week 1: findlucid product and design values
- Study the findlucid app end to end on your phone: every screen, every flow, every membership touchpoint.
- Learn the design values: clarity, honesty, accessibility, and discreet patterns like ghost mode done with care.
- Meet your mentor, agree on your weekly schedule, and write your personal learning plan.
- Read the intern handbook and set up Figma with the shared learning workspace.
Week 2: Mobile-first fundamentals
- Study mobile-first design: why 390 by 844 is the canvas and how layouts adapt up from there.
- Learn findlucid's spacing, type, and color patterns by recreating one existing screen in Figma.
- Exercise: critique three findlucid screens in writing, with specific, actionable notes.
- Discuss accessibility: contrast, touch targets, and designing for everyone.
Week 3: Flows and prototyping
- Learn flow design: mapping what a member is trying to do before drawing anything.
- Practice building clickable prototypes in Figma from simple user flows.
- Study onboarding and discreet UX patterns: how sensitive choices are presented with care.
- Exercise: redesign one small findlucid flow as practice and annotate your decisions.
Week 4: Design systems and constraints
- Study lightweight design systems: components, variants, and tokens.
- Learn to design within engineering constraints: what is cheap to build, what is expensive.
- Exercise: build a small component set with documented variants.
- Phase 1 checkpoint review with your mentor and updated learning plan.
Phase 2: Guided practice (months 2 to 3)
Month 2: Usability study exercises
- Run usability reviews of existing findlucid screens as study exercises: observe, note, and write findings.
- Learn how to separate your opinion from evidence.
- Present findings in review sessions and defend your recommendations.
- Weekly mentor topics: asking good questions, visual hierarchy, and iteration speed.
Month 3: First portfolio project
- Design a practice feature end to end: research, flows, wireframes, prototype, iteration.
- Receive structured design critique from your mentor and iterate on it.
- Document your process: what you tried, what failed, what you kept.
- First portfolio piece: a complete practice case study with process documentation.
Phase 3: Portfolio projects (months 4 to 12)
Accessibility audit project (Months 4 to 6)
Audit a set of findlucid screens for accessibility as a study exercise: contrast, touch targets, labels, and flows, and propose fixes.
- Accessibility audit document with prioritized findings.
- Redesigned sample screens showing the fixes.
Design-system contribution (Months 7 to 9)
Extend a practice design-system library: new components, documented variants, and usage guidance, learning how systems scale.
- Component library additions with documentation.
- Usage guidance page for one component family.
Capstone practice feature (Months 10 to 11)
Design a larger practice feature from research through high-fidelity prototype, with two full rounds of mentor critique.
- High-fidelity prototype and full case study.
- Research notes and iteration log.
Capstone (month 12)
Month 12: present your portfolio, three projects and the full case study, to the founder; walk through your process, your critique responses, and how your design judgment grew.
Shadowing
- Design review sessions with the founder: how feedback is given and used.
- Product discussions: how a feature idea becomes a design task.
- Engineering handoff discussions: what engineers need from design.
- User feedback reviews: reading member input and deciding what matters.
Weekly mentorship topics
- Defending design decisions with reasons, not taste.
- Iteration: killing your darlings early.
- Designing for edge cases and error states.
- Accessibility as a design habit, not a checklist.
- Presenting your work like a professional.
- Career paths in product design and portfolio craft.
Portfolio deliverables
- Practice case study from month 3.
- Accessibility audit and redesigned screens.
- Design-system library additions.
- Capstone feature prototype and case study.
- Month-12 capstone presentation recording or deck.
Skills you will gain
- Product design end to end: research, flows, prototype, iterate.
- Mobile-first UX for a consumer social app at 390 by 844.
- Figma fluency and lightweight design-system thinking.
- Usability review and evidence-based recommendations.
- Accessibility fundamentals and inclusive design.
Checkpoint assessments
- Week 4: foundations review and learning-plan update.
- Month 3: first portfolio piece (practice case study) approved by mentor.
- Month 6: mid-program review of skills gained vs. learning plan.
- Month 9: capstone feature plan approved before starting.
- Month 12: capstone presentation and written skills summary.
What you will learn
- Product design end to end: research, design, prototype, ship, iterate
- Mobile-first UX for a consumer social web app
- Designing within engineering constraints
Requirements
- Portfolio showing mobile UI work (coursework counts)
- Figma proficiency
- Able to commit to the full 12-month program
Nice to have
- User research experience, motion/interaction design, accessibility knowledge
Terms
- Unpaid educational internship. Interns are not employees for payroll purposes and receive no wages; the program's value is training, mentorship, and portfolio work.
- 12-month training program, structured in phases with regular feedback. Either side may end the arrangement early at any time (at-will).
- Part-time schedule, flexible around school and other commitments. We support academic-credit paperwork with your school.
- There is no promise or entitlement to paid employment at the end of the program. Exceptional interns may be invited to apply for paid roles once findlucid starts earning.
- Confidentiality and IP assignment agreement signed at onboarding.
Apply
Two ways, your choice. Either is fine.
Email applications go to career@findlucid.com. Include your resume and a cover letter telling us why this role.
findlucid is an equal opportunity employer. Employment is at-will; either side may end the arrangement early.